feat: add new file
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134
frontend/node_modules/react-smooth/src/configUpdate.js
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vendored
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134
frontend/node_modules/react-smooth/src/configUpdate.js
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import { getIntersectionKeys, mapObject } from './util';
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const alpha = (begin, end, k) => begin + (end - begin) * k;
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const needContinue = ({ from, to }) => from !== to;
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/*
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* @description: cal new from value and velocity in each stepper
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* @return: { [styleProperty]: { from, to, velocity } }
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*/
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const calStepperVals = (easing, preVals, steps) => {
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const nextStepVals = mapObject((key, val) => {
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if (needContinue(val)) {
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const [newX, newV] = easing(val.from, val.to, val.velocity);
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return {
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...val,
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from: newX,
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velocity: newV,
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};
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}
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return val;
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}, preVals);
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if (steps < 1) {
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return mapObject((key, val) => {
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if (needContinue(val)) {
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return {
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...val,
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velocity: alpha(val.velocity, nextStepVals[key].velocity, steps),
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from: alpha(val.from, nextStepVals[key].from, steps),
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};
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}
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return val;
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}, preVals);
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}
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return calStepperVals(easing, nextStepVals, steps - 1);
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};
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// configure update function
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export default (from, to, easing, duration, render) => {
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const interKeys = getIntersectionKeys(from, to);
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const timingStyle = interKeys.reduce(
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(res, key) => ({
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...res,
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[key]: [from[key], to[key]],
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}),
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{},
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);
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let stepperStyle = interKeys.reduce(
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(res, key) => ({
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...res,
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[key]: {
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from: from[key],
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velocity: 0,
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to: to[key],
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},
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}),
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{},
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);
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let cafId = -1;
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let preTime;
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let beginTime;
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let update = () => null;
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const getCurrStyle = () => mapObject((key, val) => val.from, stepperStyle);
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const shouldStopAnimation = () => !Object.values(stepperStyle).filter(needContinue).length;
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// stepper timing function like spring
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const stepperUpdate = now => {
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if (!preTime) {
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preTime = now;
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}
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const deltaTime = now - preTime;
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const steps = deltaTime / easing.dt;
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stepperStyle = calStepperVals(easing, stepperStyle, steps);
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// get union set and add compatible prefix
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render({
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...from,
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...to,
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...getCurrStyle(stepperStyle),
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});
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preTime = now;
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if (!shouldStopAnimation()) {
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cafId = requestAnimationFrame(update);
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}
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};
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// t => val timing function like cubic-bezier
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const timingUpdate = now => {
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if (!beginTime) {
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beginTime = now;
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}
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const t = (now - beginTime) / duration;
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const currStyle = mapObject((key, val) => alpha(...val, easing(t)), timingStyle);
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// get union set and add compatible prefix
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render({
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...from,
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...to,
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...currStyle,
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});
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if (t < 1) {
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cafId = requestAnimationFrame(update);
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} else {
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const finalStyle = mapObject((key, val) => alpha(...val, easing(1)), timingStyle);
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render({
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...from,
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...to,
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...finalStyle,
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});
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}
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};
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update = easing.isStepper ? stepperUpdate : timingUpdate;
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// return start animation method
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return () => {
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requestAnimationFrame(update);
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// return stop animation method
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return () => {
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cancelAnimationFrame(cafId);
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};
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};
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};
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